Zeziphi izibonelelo zokuzilolonga kwigumbi lokufundela?

Gamification kwigumbi lokufundela

Icandelo lezemfundo lisoloko likhula ngokudibanisa iimbono ezintsha. Izixhobo zokufundisa eziqinisa injongo yokufunda kwaye kwimeko ethile yomdlalo womdlalo zibonelela ngokuzonwabisa kunye namandla.

Ukomelela kolu hlobo lwendlela yendlela yintsika yalo ehambelana neempawu zokuzonwabisa zomdlalo. Ezinye iincwadi zijikeleza kulo mxholo. Isihloko IGamification njengendlela yokufundisa: Amava okwenene eklasini, ibhalwe nguAntonio Jesús Montes Rodríguez, ihlolisisa le ndlela yokusebenza.

Esinye isihloko esinomdla esifumaneka kwiivenkile zeencwadi Ngaba siza kudlala?: Ukufunda okudlalayo kunokuyiguqula njani imfundo, ebhalwe ngu-Imma Marín Santiago, ichaza indlela ekunokwenzeka ngayo ukuguqula umongo wemfundo ngalo mbono. Le ngcamango ayibalulekanga kuphela kubafundi, kodwa nakootitshala.

Enye izihloko ezipapashwe kwesi sihloko Gamification: Indlela yokukhuthaza abafundi bakho kunye nokuphucula imozulu eklasini ibhalwe nguFernando Rodríguez kunye noRaúl Santiago. Ezi zezinye zeencwadi ezipapashwe ngengcinga engasebenziyo kuphela kwicandelo lokufundisa. Kodwa nakwimeko yenkampani.

Izibonelelo zokulinganisa

Ziziphi iingenelo ze-gamification?

1. Ukumanyana kokufunda kunye nokuzonwabisa. Ngokusebenzisa i-predisposition ebhekiselele ekulindelweni kolonwabo, umfundi ubandakanyeka njenge-protagonist kula mava adibanisa izithako ezimbini ezibalulekileyo kwifomula efanayo. Umfundi uva inkuthazo yenjongo yokufezekisa kwaye, ngokusebenzisa amandla omdlalo, awubone loo mngeni njengento enokwenzeka ukufezekiswa.

2. Ukoyisa. Inkqubo yokufunda ngokwenza i-gamification inokuthi ngokuthe ngcembe isekwe kwintshukumo yomdlalo apho inqanaba lobunzima obunokoyiswa lihamba ngokuthe ngcembe. Ngokunqoba imiqobo kunye nokufezekisa iinjongo ezintsha, umfundi uphinde aphakamise izinga lakhe lokuzithemba, aphuhlise izakhono ezintsha kwaye afumane amava amatsha.

Le nkqubo yokuphucula ukufunda isoloko ingumntu kuba umfundi ngamnye ukhethekile. Nangona kunjalo, olu phuculo alubhekiseli kuphela kwimbono yomntu ngamnye yomfundi. Ikwadala imeko yentatho-nxaxheba, intsebenziswano kunye nobudlelwane. Ke ngoko, imbono yomntu ngamnye igqityezelwa ngokubhekisele ku "thina."

3. Inzala. Enye yeenzuzo zale ndlela yokufundisa kukuba ivusa umdla womfundi kungekuphela nje ngokubhekisele kwisiphelo, kodwa nangexesha lenkqubo eyahlula indawo yokuqala kusukelo oluza kufezekiswa. Enye yamandla e-gamification kukuba inokusetyenziswa kwizifundo ezahlukeneyo, ukulungelelanisa okuphakathi kuhlobo ngalunye lwesindululo.

4. Ezintsha. Imfundo lixabiso elisisiseko kuluntu, intsika ebaluleke kakhulu kubomi babantu kungekuphela nje ngenxa yempembelelo yayo kumsebenzi wobugcisa bomntu omdala, kodwa nangenxa yempembelelo yawo kulonwabo lukabani ngokusasaza imilinganiselo yokuziphatha. Xa abazali bekhetha isikolo abaza kubhalisa kuso umntwana wabo ukuba afunde kuso, baqwalasela iinkalo ezahlukeneyo.

Enye yazo kukubaluleka kokutsha njengesiphakamiso sokugqwesa kunye nexabiso lokwahluka. I-Gamification ayithathi indawo yezinye iinkqubo zokufunda. Le elementi mayingabhideki njengenxalenye yalo lonke uqeqesho. Nangona kunjalo, le ndlela yokusebenza iyahambelana.

Ke ngoko, indlela yokwenza umdlalo inokusetyenziswa kwizifundo ezahlukeneyo. Le ndlela iyabakhuthaza abafundi kunye nootitshala. Ivuselela ubuchule kunye nobuchule.


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